The story line of the game is really simple and up to the mark. The graphical effects are really scary. The story is about the homicide doctor who keeps people as a prisoner and do illegal surgeries on them. The whole game has a lot of suspense and surprising factors which are really scary.
The best thing about this game is the surprising effects included and the story clips of the scenarios. Hello Neighbor. Watch Dogs 2. Ok We use our own and third-party cookies for advertising, session, analytic, and social network purposes. Any action other than blocking them or the express request of the service associated to the cookie in question, involves providing your consent to their use. We do not encourage or condone the use of this program if it is in violation of these laws.
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Jeremy Milliner Updated 8 years ago. Outlast for PC. Outlast 2 4. Slender: The Eight Pages 0. Amnesia: The Dark Descent 1.
Size: 3. Jumpjet rex. Dead horde. X-Plane Bloodstained: Curse of the Moo. Outer Wilds. Alternatively, the player can attempt to outrun their pursuer. If the player dies, the game will reset to the most recent checkpoint. Most of the hospital is unlit, and the only way for the player to see while in the dark is through the lens of a camcorder equipped with night vision.
Using the night vision mode will slowly consume batteries, forcing the player to scavenge for additional batteries found throughout the asylum. Outlast makes heavy use of traditional jump scares and audio cues, which alert the player if an enemy has seen them. If the player records specific events with their camcorder, Miles will write a note about it, providing further insight into his thoughts. Documents can be collected, which offer backstory and other supplementary information about the hospital.
Developer Red Barrels have pointed to the survival-focused gameplay in Amnesia: The Dark Descent as a primary influence on the combat-free narrative style of Outlast. Found-footage horror films like Quarantine and REC also served as influences. Plot Freelance investigative journalist Miles Upshur receives an anonymous email that inhumane experiments are being conducted at Mount Massive Asylum, a private psychiatric hospital owned by the notoriously unethical Murkoff Corporation.
Upon entering, Miles is shocked to discover its halls ransacked and littered with the mutilated corpses of the staff. He is informed by a dying officer of Murkoff's private military unit that Mount Massive's deranged inmates, known as "variants", have escaped and are freely roaming the grounds, butchering Murkoff's employees. The officer implores him to leave, but Miles finds he cannot return the way he came and must press on.
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