Can i put my ps4 on standby while downloading






















An anonymous reader quotes a report from GeekWire: The Japanese video game company Sega announced Monday that it plans to "explore a strategic alliance" with Microsoft , which will see Sega build new games and overhaul its development process via Microsoft's Azure platform. The new alliance is part of a forward-focused initiative at Sega called "Super Game. Together we will reimagine how games get built, hosted, and operated, with a goal of adding more value to players and Sega alike.

The name of the initiative follows up on information spotted in Sega's March financial presentation , where the company stated that its strategy included the creation of a Super Game within the next five years, defined as a title that "can be expanded globally.

Whatever that ends up being, its development process will be powered by Microsoft Azure. A good chunk of that value is in the potential that title holds for expansion. From a report: Krafton has staked its future on making PUBG -- no longer an abbreviation but a brand for a wider intellectual property franchise -- into a big fantasy universe spanning different games and entertainment genres.

The first big test of this strategy is PUBG: New State, the mobile sequel that moves the battle royale action to and adds more advanced weaponry, vehicles and graphics.

It arrives on Nov. I haven't played it to be able to tell you how good it will be, but I would be hugely surprised if it turns into anything other than another money printer for Krafton. The reason for my confidence is simple: The company isn't straying too far from what made the original game a hit and is mostly changing the cosmetics atop the underlying physics and gameplay.

This approach has proven highly successful in the mobile arena. The smartphone game is launching in more than countries and in 17 different languages and has already had more than 50 million preregistrations. Another essential element for mobile success that Krafton taps into is making the game free to play. The vast majority of smartphone app store revenue comes from games, which seems counterintuitive considering that most of those games demand no upfront payment.

The real money, however, is in enticing players to make microtransactions within the game, such as personalizing your character with "skins" or buying a pet or better weapons. An anonymous reader quotes a report from Kotaku, written by Luke Plunkett: RPCS3 , an emulator I've been writing about since , but which first began in , has come along way since it made its first tentative steps towards making PS3 games playable on a PC. From those humble beginnings, the team behind it have just announced a huge milestone: everything ever released on the PS3 will now boot up.

This means that all known games and applications at least boot on the emulator, with no on-going regressions that prevent games from booting. We look forward to emptying out Loadable too! It's important to note, though, that of the emulator's five tiers of playability, only one -- "Playable" -- is worth your time.

The others are saddled with huge numbers of glitches, performance issues, or simply the fact they refuse to load past the title screens. Quick Google Stadia recap: Things have not been great. From a report: Google's AAA cloud gaming service launched in to middling reviews and since then has severely undershot Google's sales and usage estimates by hundreds of thousands of users. When Google killed the game division at the beginning of the year, an accompanying blog post hinted that big changes were coming to Google's strategy: "In , we're expanding our efforts to help game developers and publishers take advantage of our platform technology and deliver games directly to their players.

Google said it believes a back-end service "is the best path to building Stadia into a long-term, sustainable business. Earlier this year, device skin maker Dbrand released a set of black PS5 faceplates and baited Sony to sue them because that's their shtick -- to come across sassy and harsh.

Sony is now obliging. Kotaku reports: As The Verge reports , Dbrand's "Darkplates" have recently been removed from the company's store, and any purchasing links now redirect to a page that only lists all the news articles written about the plates, including [a Gizmodo story ]. Why pull them now? First, dbrand is selling faceplates for the PSS console in both standard edition and digital edition configurations that replicate SIE's protected product design.

Any faceplates that take the form of our client's PSS product configuration, or any similar configuration, and are: produced and sold without permission from SIE violate our client's intellectual property rights in the distinctive console design. The below still from one of dbrand's instructional videos shows a dbrand skin bearing a design identical to the PlayStation Family Mark. Dbrand suspects that Sony's actual motivation here is moving to shut down competitors before revealing its own, first-party replacement panels for the PS5.

The full list of commands and how it works can be found in this pinned tweet from the account And he tweeted the phrase again Wednesday. GameSpot explains why. In case you missed the legal tussle, the whole saga began when Twin Galaxies and Guinness World Records stripped Mitchell of his several of world records for Pac-Man and Donkey Kong after he was accused of using emulation devices to earn his scores instead of authentic arcade machines, as was required for these world record attempts.

While Guinness would later reverse its decision , Twin Galaxies has so far refused to reinstate Mitchell's records. Mitchell would file a defamation suit against Twin Galaxies in , while the site itself fought back with an "anti-strategic lawsuit against public participation" — more commonly known as a SLAPP motion — response, a legal move designed to have frivolous lawsuits dismissed from court and prevent parties from being silenced, as spotted by Kotaku.

This week's ruling by the State of California's Second court has stated that Mitchell and his legal team have enough material to continue the lawsuit. Whether Mitchell and his team actually stand a chance of winning the case is another matter entirely Mitchell also tweeted the exact wording of the court's decision, starting with the words "Because Mitchell showed a probability of prevailing on his claims, the trial court properly denied the anti-SLAPP motion.

Epic tells The Verge that it's " open to games that support cryptocurrency or blockchain-based assets" on its game store , unlike its competitor Valve which has banned games that feature blockchain technology or NFTs from Steam. From the report: When we asked about allowing games that featured NFTs, Epic told us there'd be some limitations, but that it's willing to work with "early developers" in the "new field. It also says that developers won't be able to use Epic's payment service to accept crypto; they would have to use their own payment systems instead.

Epic tells The Verge that it will clarify the rules as it works with developers to understand how they plan to use blockchain tech in their games. Games that use blockchain technology or let users exchange NFTs or cryptocurrencies won't be allowed on Steam , according to a rule added to Valve's " What you shouldn't publish on Steam " list. The Verge reports: The change was pointed out by SpacePirate , a developer working on an NFT-based game, who said that the change was because the company doesn't allow game items that could have real-world value.

But Steam could also be avoiding controversy with the move. Steam has a history of making controversial moderation decisions, especially when it comes to games with sexual content. In this case, though, it doesn't seem like people are pressing F to pay respects to NFT games -- a majority of the replies and quote tweets to SpacePirate's tweets are praising Valve for the move or mocking those that are upset about it.

It's perhaps understandable why Steam would want to avoid having NFTs on its platform. Besides the justification cited by SpacePirate that they could have real-world value which seems a bit weak, given the massive commercial communities around things like CS:GO skins and Team Fortress 2 hats , NFT and crypto-based games don't have the best reputations.

There's the infamous Evolved Apes saga where a developer sold NFTs with the promise that they'd be included in a fighting game but then seemingly took the money and ran.

There are some potentially interesting game concepts that use NFTs, but it's hard to say how many of them would've been a good fit for Steam even if they were allowed. The original Xbox was released 20 years ago next month, and to mark the upcoming anniversary, the console's designer has apologized to AMD's engineers and its CEO for Microsoft's last-minute decision to drop AMD for rival Intel.

They had helped so much with the prototypes. From the report: Computer Space, made by the small company Nutting Associates, seemed to have everything going for it. Its scenario -- flying a rocket ship through space locked in a dogfight with two flying saucers -- seemed perfect for the times. The Apollo Moon missions were in full swing. The game was a good match for people who enjoyed science-fiction movies like " A Space Odyssey" and "Planet of the Apes" and television shows like "Star Trek" and "Lost in Space," or those who had thrilled to the aerial combat of the movies "The Battle of Britain" and "Tora!

It wasn't until Computer Space's makers left the company, founded Atari and released Pong the next year that the commercial potential of video games became apparent.

The company sold 8, Pong units by Nolan Bushnell , who led the development of both Computer Space and Pong, has recounted Computer Space's inauspicious start many times. He claimed that Computer Space failed to take off because it overestimated the public. Bushnell is widely quoted as saying the game was too complicated for typical bar-goers, and that no one would want to read instructions to play a video game. The answer is that Computer Space lacked a critical ingredient that the other two possessed: gravity.

The star in Spacewar! This made it possible for players to use strategy -- for example, allowing players to whip their ships around the star. Why didn't Computer Space have gravity? Because the first commercial video games were made using television technology rather than general-purpose computers. This technology couldn't do the gravity calculations. The Galaxy Game was able to include gravity because it was based on a general-purpose computer, but this made it too expensive to put into production as an arcade game.

The makers of Space Wars eventually got around this problem by adding a custom computer processor to its cabinets. Without gravity, Computer Space was using a design that the creators of Spacewar!

Bushnell's story of the game play being too complicated for the public is still the one most often repeated, but as former Atari employee Jerry Jessop told The New York Times about Computer Space, "The game play was horrible.

While the announcement may sound ho-hum to outsiders, anyone in Europe with a vested interest in classic gaming will appreciate what the toggle affords. But for much of the '80s and '90s, many TV video games, especially the ones made by the largely Japanese console industry, suffered in PAL because they were coded specifically for NTSC standards. In order to port them to PAL, developers generally didn't go back and reconfigure all of the timings, especially in the case of early 3D games.

Instead, their internal clock speeds were often slowed down to This meant both slower gameplay than originally coded and slower playback of music and sound effects. These also often shipped with NTSC's pixel maximums in mind in such a way that they were squished to fit on PAL displays, as opposed to being optimized for them.

Sure enough, last month's announcement of N64 games on Nintendo Switch Online put fear into European classic-gamer hearts. That region's reveal video included slightly slower timings of classic N64 games compared to videos posted by Nintendo of America and Nintendo of Japan, since they were emulating the original European retail releases. Monday's announcement confirms that European players will get a 60 Hz option by default for every N64 game in the Nintendo Switch Online "Expansion Pack" collection, along with the option to access a game's original 50 Hz version if it launched with multi-language support.

Epic Games is considering launching an entertainment division focused on scripted video programming , The Information reported Monday, citing people familiar with the situation.

From the report: The maker of hit videogame Fortnite is looking to diversify amid legal battles with Apple and Google that have hurt its ability to expand in the mobile market. The division could develop projects including a feature film based on Fortnite, the people said.

Such a film has already been discussed. Planning for the entertainment division follows the hiring in 's first two months of several executives from Lucasfilm, including Jason McGatlin, formerly vice president of Physical Production at Lucasfilm and now president of Special Projects at Epic.

McGatlin was executive producer of all the "Star Wars" films released under Disney. PETA Latino urges Ubisoft to replace this reprehensible minigame with one that doesn't glorify cruelty. If your idea of a good time is overclocking your computer while managing a small business, this is a game that does exactly that.

My favorite feature has to be making your work computer in-game look exactly like your computer IRL. The game will even adjust the RGB lighting and wallpaper of your machine to match. However, depending on your level of experience, the game can actually serve as a worthwhile educational tool for anyone who wants to learn more about PC Building Simulator has received its fair share of DLC, mostly in the form of different workshop environments that are entirely cosmetic.

However, it did get an esports expansion that's a little more narrative-focused and plays more like a timed puzzle game rather than a business simulation.

It's also worth noting that the game regularly receives free updates that add new hardware to the already massive roster of cases, CPUs, GPUs, and other bits and bobs. There are really only two things this game doesn't simulate: misplacing that last thumbscrew and getting thermal paste on absolutely everything. Speaking to The Verge , representatives for Microsoft confirmed that Xbox cloud gaming now runs entirely on Xbox Series X hardware , wrapping up a backend upgrade that quietly kicked off over the summer.

Kotaku reports: So, what's that mean? For one, the Xbox Series X can output games in 4K resolution. Though cloud gaming currently streams games at 60 frames per second, the service only outputs games at a resolution of p.

Moving the whole operation to an Xbox Series X framework could theoretically bring that in line with what's available on Microsoft's highest-end model. But the switch could also open up access to games that are otherwise inaccessible to gamers gated out of next-gen hardware.

Obviously, it's still tough as hell to get your hands on an Xbox Series X these days and, to a lesser extent, its computationally scrawnier cousin, the Xbox Series S. Don't expect it to get any easier any time soon.

Just last week, Xbox boss Phil Spencer said as much. After Take-Two Interactive sent a legal letter to Github referencing a copyright infringement lawsuit against the people behind the popular re3 and reVC Grand Theft Auto fan projects, Github has now removed the repositories for a second time. Take-Two has also demanded the removal of many project forks and wants Github to take action under its repeat infringer policy.

Dated September 9, a week after the copyright lawsuit was filed it informs Github that legal action is underway and it has come to the company's attention that the contentious content and numerous 'fork' repositories continue to be made available on Github's website.

In common with the first DMCA notice, Github has responded by taking the project's repositories down. Given that the defendants in the case already stand accused of previously sending 'bad faith' counter-notices, it seems unlikely that they will follow up with another set of similar responses that will soon be under the scrutiny of the court.

Take-Two also follows up with a line that is becoming more and more popular in copyright infringement matters, one that references so-called 'repeat infringers. It states that "in appropriate circumstances and in its sole discretion, [Github will] disable and terminate the accounts of users who may infringe upon the copyrights or other intellectual property rights of GitHub or others.

While Github appears to have complied in many cases, there are two notable exceptions. The former previously informed TorrentFreak that he believed Take-Two's infringement claims to be incorrect. At the time of writing, both repos are still online. An anonymous reader quotes a report from Motherboard: The U. Someone has hacked the page and, for the past two days, done nothing but stream Age of Empires.

The first stream went on for four hours. The destroyer class warship then streamed Age of Empires for four hours under the headline "Hahahahaha. Whoever is playing sucks, because they never make it past the Stone Age. As of this writing, the six videos are still up and watchable. As spotted by Kotaku, Sony has decided to discontinue credit card and PayPal payment options for both the PS3 and the PS Vita on October 27th, , making it frustratingly difficult to use these stores.

From the report: To actually buy video games on your video game device, you will need to go to a secondary location and purchase a physical gift card, which you can then use to purchase video games. Alternatively you can use the awkward wallet system to add funds via Sony's website, or by adding funds on your PS4 or PS5, and then spending them on the PS3 or Vita.

Either way, this is extremely silly. Sony's complete lack of interest in games preservation, and for keeping games accessible to the people who bought the systems they run on, is deeply infuriating. The games industry has a short memory, made shorter by a constant focus on developing tech, and even shorter again by publishers with no interest in keeping their systems running.

I've written before about the importance of libraries in game preservation, and I will take Sony's fuckery as an opportunity to get on my soapbox again. A Bloomberg report claiming 11 game developers have access to Nintendo Switch 4K development kits is sparking confusion about the existence of the rumored Nintendo Switch Pro.

Axios: Bloomberg published a story yesterday in which it says that employees at the game companies, including Zynga, claim to have the dev kits. That system wouldn't be out until at least late next year, Bloomberg reports. From a report: "I think it's probably too isolated to talk about it as just a chip problem," he said. And I think regretfully it's going to be with us for months and months, definitely through the end of this calendar year and into the next calendar year.

The thing that's most disappointing is just the fan disappointment," Spencer continued. We're working hard to bring them to market but it's going to be a challenge that we'll work through for quite a while. Amazon has been successful in nearly every industry it has entered, from books and grocery shopping to cloud computing and movie streaming.

So it has been puzzling to many that success in the lucrative video game business has eluded the tech giant. On Tuesday, Amazon gave producing its own video games another try. From a report: After more than a year of delays, it released New World, an online multiplayer game in which players join factions, fight monsters, fight one another and colonize a fictional island in the Atlantic Ocean.

After spending by some estimates hundreds of millions of dollars, neither of the other two big-budget games that Amazon announced it was producing in alongside New World exists today. Some of its top gaming hires have departed over the years without putting out any notable titles. Last year, the company also removed another game from storefronts after a poor reception. New World "has to be our breakthrough game -- there's no doubt about it," said Christoph Hartmann, the vice president of Amazon Games.

Amazon has also forged ahead with a new gaming subscription service, Luna, and recently announced a new development studio in Montreal. Newsweek reports: Chris Pratt is in a celebratory mood, following the announcement that he's set to voice lead character Mario in an animated movie adaptation of the enduring video game Super Mario Bros.

The producers said that the actors were selected for their ability to capture the spirit of each of their characters, per Variety. Kotaku adds that future-voice-of-Mario Chris Pratt " isn't exactly instilling confidence right now.

He will be involved in the new movie in some way, but at this point just as another avenue for Nintendo to troll longtime fans, it seems. Sony has released a new software update for the PlayStation 5 that will let you expand the console's internal storage and use the PS5's 3D audio effects on external speakers. CNET reports: The PS5 update will also let you view PS4 and PS5 versions of the same game separately -- particularly useful after you upgrade to a next-gen version -- plus it gives you more options for customizing the Control Center and lets you use it to write messages to other players.

PlayStation Now subscribers will also get the ability to choose between p and p streaming options, or use a streaming connection test to identify and fix connection issues. The PS4 is also getting a software update, letting you see PS5 trophies on your profile and those of other players.

Developer Ighor July has published the list to GitHub. The Verge reports: Here's a screenshot of what that looks like in the GeForce Now client, according to the developer. There are reasons to believe the list is legit. We know graphics giant Nvidia has access to games long before they're released -- and we know Sony in particularly has been banking on banking on PlayStation games on PC.

It quietly revealed Uncharted 4 was coming to PC, after seeing a percent return on its investment porting Horizon: Zero Dawn to the platform, and it was just Thursday that Sony announced it would be part of the Uncharted: Legacy of Thieves Collection -- a name that we'd never heard of before then, but already appears in Nvidia's list as well.

And there are codenames for games in here that seem original, ones that bring up zero search results. Is "Platinum" the internal name for Bethesda's Indiana Jones games? All of that means you should probably take any given name on the list with a grain of salt If anyone has trouble doing something, it's called YouTube.

I'm pretty tech savvy and I YouTubed a 5 min video of someone installing it before I opened my package to do it. Before that, yes I watched one of hundreds of videos of people reporting which m. Darkborn "it's much easier for a parent to go into a gamestop and understand which xbox is which when the names are almost the same thing"? The next gen consoles are easy to understand.

People mainly name it by Series S or X. To be fair, removing one panel that simply pops off and one screw is pretty easy to do as well and with a few minutes of internet research anyone can figure out the best SSD to get for PS5. They've either asked their friend, gone to playstation. Let's stop practicing lowering the average level of intelligence for people. I keep my system in standby so: I had to turn it on then wait for it to fully shut down then unplug it from the tv then remove the base to lay it down then remove the side panel then remove the ssd cover then remove the ssd spacer we are already passing 5 minutes then insert the spacer into the right hole then insert the ssd and screw it down then put the ssd cover back on then put the side panel back on then put the base back on then plug it back in to tv then power it on and finally format it.

All told, it was about 10 minutes from start to finish. You know how long it took to put in the expansion card on series s? About 22 seconds. Open package and plug it in. Formating was part of that as well. The actual process was about 2 minutes. Kudos to you for taking a 2 minute procedure and dragging it out for an additional 8 minutes. With this news, 2tb Series X and 1tb Series S skus are all but guaranteed to be coming out soon.

We all know there is a speed difference but it doesnt really translate into real world performance problems. What matters is they finally got bigger options now. I expect to see 3 and 4tb plug in cards later on. And bigger options means more choices which means prices come down on the ones already out. WD should be releasing their own expansion cards within the next few months. Maybe others from Sandisk and Samsung as well. People disagree but it's the truth. SSDs are so fast that an open world game can load in seconds.

An optimized linear game could load in a split second. The speed difference between these consoles will only amount to between 0. It's literally a non-issue. I'm just happy we're finally starting to leave HDDs behind. I mean if you have 3 Xboxes then I assume money is not a problem for you regardless.

I doubt most of the gaming population has a similar situation. I also don't think the convenience is worth double the price even if you have 3 Xboxes. Or you know. Just being able to easily take your games to a friend's house. Rather than bringing an entire console, just bring the expansion card.

This was something I really liked about the era. You could put games on the memory card or the easily removable hard drive on top and just plug and play. For Xbox especially, the prices need to come down. It feels a bit counterintuitive to have such expensive storage while pushing Game Pass.

Hopefully some competition comes along because it's unfair to Xbox gamers who have to pay premium and don't have many options. Sony has allowed HD upgrades since PS3 and they are quite easily doable even for those who aren't really tech savvy like me. I'm an xbox gamer and i don't think the prices are unfair, after all, you do not even need an expansion. Just transfer to the internal whatever games you want to play. External storage solutions have been in consoles for decades. Personally, I think all these 2 TB drives are overly expensive.

Also, your link shows the drive without a heat sink. Buying extra storage for this gen of consoles is almost like buying a second console. Honestly, it is ridiculous on all sides of the fence. That is why i have not got any additional storage yet, i just use my 5TB external, and can play games across both. It doesn't matter. You pick the console for games and ecosystem and then you are stuck with whatever storage expansion and rest of that ecosystem and services your console manufacturer provides.

People need to stop trying to convince others that they choose is the best and the only one You linked to an SSD that is literally more expensive. So you listed something that has been on the market for some time already on sale and something that has yet to even hit market and showing suggested retail price. I'd rather go with the games or a new console.

I think you missed my point. Exactly, i would rather buy a PS5 or second Series X, as opposed to just having the convenience of saving a few minutes per game. Yeah but I already have both new consoles and have enough money for hard drives. Have one in both my digital PS5 and Series X. Neither solution was better than the other and anything stated by the fanboys on this website is just low functioning drivel. Therefore they are robbing its customers. I'll stick with my 1 TB and swap games out as I go, thank you very much.

And the installation literally took me 5 minutes to do on my PS5, and I can barely boil water. I might get me another 1tb. I love how easy these are to pop out and back in. Like the good old days of memory cards. If there were more than 1 memory slot, I would be inclined to agree with you. But constantly swapping out SSD like that sounds a little too risky. And besides, you would have to be very keen on what you have for which SSD you are using.

I feel the same, just pop one out pop another in, no fuss. My only minor gripe is if you have the card in for a game installed on the other card, it just says not installed for the card the game is not on. I think MS needs to release a patch that tells us which card the games are installed on or make a hub where you can plug in multiple cards at the same time.

I am after a 1TB, makes it easier to move games up and downstairs between consoles. Generally I am a completer and deleter. I agree that installing the PS5 SSD was much easier than websites are making it out to be, but also remember how many people last year were playing the PS4 versions of games on their PS5s without knowing, even though PS4 games showed up with "PS4" in bold white letters before you started them up.

I think that may be where much of the confusion stems from. So the answer is get one that is ready out of the box. I use the Aorus s. Fit perfectly and has great performance relative to the bigger name brands of WD and Samsung. Holy crap! And in Korea, the gb would be k wan. The 2tb is over , Gotta love conversion rates.

Thats not a direct conversion tho. Thats just wild. I have been waiting for a larger size announcement. MS does need to bring more storage manufacturers online to bring down the prices for the masses. With no competition Seagate can set their prices as they see fit.

Price is what it is. Seeing as WD is who provides the internal drives



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